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Master reboot tropes
Master reboot tropes









Depending on your views, the normal ending might be more of a Bittersweet Ending as Madison might find David, even though she's dead. Downer Ending: The game has two possible endings, one of them being this.Even the infomercial that introduces the player to the setting portrays her with unnervingly-thin eyes. Creepy Child: seren.exe, the Soul Cloud's security program.Blue teleports the player to another part of the memory, green returns the player to the Hub Level, white is the pure memory that the player has to retrieve before being led to the memory's exit, and red allows the player to interact with the memory in some way. Colour-Coded for Your Convenience: The different cubes have different functions denoted by colour.Have you noticed something different in the pause menu? When you are being asked to do a Master Reboot and the system is asking you Do you want to continue?, pause the game. Breaking the Fourth Wall: Getting the alternative ending involves this.Advancing Wall of Doom: After the player has finished watching the introductory video on the Soul Cloud, one of these appears as a quarantine procedure when the player attempts to leave.The player has to work their way through various memories to find out why they ended up in the Soul Cloud, and gather exposition on the memories and world they are in by finding data files in the form of rubber ducks, all the while being stalked by the Soul Cloud's antivirus software, embodied as a strange little girl with glowing eyes. The idea is that the player has somehow wound up in a server-based virtual reality known as the Soul Cloud, a gigantic bank of servers run by the Mysteri Group for the purpose of preserving the memories of consumers in the form of explorable virtual environments for other consumers, relatives included, to visit.

master reboot tropes

Master Reboot is a first person exploration-based sci-fi horror game released in October 2013 by Wales Interactive.











Master reboot tropes